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Project Phoenix horror playthroughs and help
Choose a full playthrough below to follow the 2024 bunker horror game. The area table maps the locations named by Steam, and the help section collects the lights, elevator-shaft, and locked-door problems described in player reviews.
6 entries
| Abandoned Soviet bunker | Main setting / hub | Cold War bunker built at the height of the Cold War; notes, diaries and documents from the missing staff | Locked doors opened with keys; flashlight batteries to collect | One Steam review reports the unlock prompt did not appear after obtaining a key | 1 publisher · 2 documents |
| Library | Story area | Ciphers indicating the bunker's connection to the mysterious Project Phoenix | Cipher/puzzle reading; no key name documented | No public step-by-step guide | 1 publisher · 1 document |
| Church | Story area | Traces of rituals and attempts to contact otherworldly forces | No key or puzzle documented | No public step-by-step guide | 1 publisher · 1 document |
| Laboratory | Story area | Traces of dangerous experiments that got out of control | No key or puzzle documented | No public step-by-step guide | 1 publisher · 1 document |
| Tunnels | Story area | Ghosts of soldiers guarding the bunker | No key or puzzle documented | No public step-by-step guide | 1 publisher · 1 document |
| Elevator shaft | Transition / blocker | An elevator shaft early in the bunker | One Steam review reports being unable to get past the elevator shaft | 1 publisher · 1 document |
1 entries
| Unnamed bunker key(s) | Physical key | Locked doors inside the bunker | 1 publisher · 2 documents |
Structure that is actually written down
The store text gives a loop: find a key, open a locked door, solve a puzzle, find the next passage, collect flashlight batteries. The places it names are the bunker, a library, a church, a laboratory, and tunnels, with the elevator shaft showing up in reviews as a choke point rather than a story chapter.
The key row in the table is deliberately unnamed. The store says you find keys. It does not print key names; the sources indexed here do not supply a named-key route. A blank location cell means the public text does not say where that key sits.
Stuck spots from reviews
One reviewer at half an hour says that after the lights come on, the game does not say what to do next. Another, at about six minutes, cannot pass the elevator shaft. A third says a key is in the inventory and no unlock prompt appears. Several mention crashes and very low frame rates. I am repeating those reports, not confirming a patch.
If you want a moving picture of a full run, the four videos above are the set I could tie to a title, a length, and a date. Individual lock timestamps stay off this page. The videos are the place to watch those moments.
Video
Questions
Is there a text guide?
The Steam guide hub checked on 12 November 2026 did not provide a text route. The four videos below are the available routes indexed on this page.
How many endings are there?
The sources linked here do not establish an ending count or triggers; those fields remain blank.
What are the achievements?
Steam’s public stats page provides no achievement set for this app.
Where do people get stuck?
Reviews mention the lights-on opening, an elevator shaft, and a key that never shows an unlock prompt. Those are player reports from the review page.
Sources
- Steam store page — checked 2026-11-12
- Steam guides — checked 2026-11-12
- Steam stats — checked 2026-11-12
- Steam reviews — checked 2026-11-12